Byte open source video animation engine AlphaPlayer

Byte open source video animation engine AlphaPlayer

2022-11-10 0 1,763
Resource Number 47261 Last Updated 2025-02-21
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Value-added Service: Installation Guide Environment Configuration Secondary Development Template Modification Source Code Installation

This issue recommends a ByteDance open source video animation SDK – AlphaPlayer.

Byte open source video animation engine AlphaPlayer插图

AlphaPlayer is a video animation SDK used by the live broadcast station. It can create video materials separated by Alpha channel, and then re-realize the mixing of Alpha channel and RGB channel through ES on the client. The real implementation is to play video with transparent channels in OpenGL.

The maintenance scheme of this system significantly reduces the production cost of the client, because its performance and start-up cost are more reliable than cocos2d engine, and load for load and cost, providing a new way for complex animation, new complex animation development is very simple and efficient.

Comparison scheme

What are the common animation schemes at present? Simple animation schemes include apricot animation, frame animation, gif/web, lottie/ engine. A simple comparison is made between the implementation of SVGA animation effect and cocos:

Byte open source video animation engine AlphaPlayer插图1

AlphaPlayer’s access size is very small (only about 40KB), and the height of animation resources, resources production does not need to consider the problem of special effects, very friendly to developers and designers.

Running effect:

Byte open source video animation engine AlphaPlayer插图2

Basic principles

There are two main cores. IMediaPlayer is responsible for the video output interface and supports external renderers. The other is VideoPlayer, which is responsible for parsing each frame for blending, or GLTextViewGLSur.

The approximate mixing process can be seen in the following example:

Byte open source video animation engine AlphaPlayer插图3

The RGB channel transmitted in the screen of the original image stores the original transparent Alpha part, and the right part uses the RGB channel value to store the original transparent RGB value. On the terminal, the Alpha and RGB of each pixel are displayed again through OpenGL video for numerical combination, and the ARGB video screen is re-generated to achieve the animation effect of transparent video.

Fast access

  • iOS

Add

pod 'BDAlphaPlayer'

Initialization View

BDAlphaPlayerMetalView *metalView = [[BDAlphaPlayerMetalView alloc]  initWithDelegate:self];

[self.view addSubview:metalView]; 

Animation play video

BDAlphaPlayerMetalConfiguration *configuration =  [BDAlphaPlayerMetalConfiguration defaultConfiguration];

NSString *testResourcePath = [[[NSBundle  mainBundle] bundlePath] stringByAppendingPathComponent:@"TestResource"];

NSString *directory = [testResourcePath stringByAppendingPathComponent:@"heartbeats"];

configuration.directory = directory;

configuration.renderSuperViewFrame = self.view.frame;

configuration.orientation = BDAlphaPlayerOrientationPortrait;

[self.metalView playWithMetalConfiguration:configuration]; 
  • Android

Add

allprojects {

repositories {

... 

maven { url 'https://jitpack.io' }

}

}

dependencies {

< span class = "HLJS - attr" > implementation < / span > < span class = "HLJS - string" > 'com. Making. Bytedance: AlphaPlayer: 1.0.4' < / span >

}

Initialize PlayerController

val config = Configuration(context,  lifecycleOwner)

// Support GLSurfaceView& GLTextureView, default GLSurfaceView

config.alphaVideoViewType = AlphaVideoViewType.GL_TEXTURE_VIEW

// You can also set up your own implementation of the Player, the demo provides an implementation based on ExoPlayer 

val playerController = PlayerController.get(config,  DefaultSystemPlayer())

playerController.setPlayerAction(object: IPlayerAction {

override fun onVideoSizeChanged(videoWidth:  Int, videoHeight: Int, scaleType:  ScaleType) {

}

override fun startAction() {

}

override fun endAction() {

}

})

playController.setMonitor(object: IMonitor {

override fun monitor(result: Boolean, playType:  String, what: Int, extra:  Int, errorInfo: String) {

}

})

Bind PlayerController to ViewGroup

playerController.attachAlphaView(mVideoContainer)

Animation play video

fun startVideoAnimation() {

val baseDir = "your video file base dir"

val portraitFileName = "portrait.mp4"

val portraitScaleType = 2

val landscapeFileName = "landscape.mp4"

val landscapeScaleType = 2

val dataSource = DataSource().setBaseDir(baseDir)

.setPortraitPath(portraitFileName, portraitScaleType)

.setLandscapePath(landscapeFileName, landscapeScaleType)

.setLooping(false) // Sets whether the video is looped 

if (dataSource.isValid()) {

playerController.start(dataSource)

}

}

Resource release

fun releasePlayerController() {

playerController.detachAlphaView(mVideoContainer)

playerController.release()

}

—END—

Open Source protocol: Apache2.0

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