Add Lua scripting capabilities to C# environments such as Unity,.Net, and Mono

Add Lua scripting capabilities to C# environments such as Unity,.Net, and Mono

2022-09-30 0 1,039
Resource Number 44028 Last Updated 2025-02-24
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xLua is a framework for adding Lua scripting to C# environments such as Unity,.NET, and Mono.

Add Lua scripting capabilities to C# environments such as Unity,.Net, and Mono插图

xLua adds Lua scripting capabilities to C# environments such as Unity,.NET, and Mono. With xLua, these Lua codes can be easily intercalled with C#.

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overall

    • The core code does not depend on the generated code, and the generated directory can be deleted at any time
    • lua functions are mapped to c# delegate, lua table is mapped to interface, and there is no C# gc alloc overhead at the interface level
    • All primitive value types, all enumerations, fields are value type struct, passed between Lua and C# No C# gc alloc
    • LuaTable, LuaFunction provides GC-free access interface
    • Generate optimal code through static analysis during code generation
    • Support pointer passing between C# and Lua
    • Add Lua third-party extensions

without changing the code

  • Generate engine to provide interface for secondary development

C# call Lua

    • Call Lua function
    • Call Lua function as delegate
    • Call lua function with LuaFunction
    • Access Lua’s table
    • LuaTable generalized Get/Set interface, call without gc, can specify the type of Key, Value
    • access

with interface annotated with CSharpCallLua

  • Copy the value to struct, class

toolchain

  • Lua Profiler
  • can be sorted according to the total call duration, average call duration and number of calls
  • shows the name of the lua function and the name and line number of the file it is located in
  • If a C# function, it will show that this is a C# function
  • Support real machine debugging

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Open the zip package and you will see an Assets directory, which corresponds to the Assets directory of the Unity project. Keep this directory structure in your Unity project.

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A complete example is just 3 lines of code:

With xLua installed, create a MonoBehaviour and drag it to the scene. Add the following code to Start:

    • DoString parameter is string, you can enter any legal Lua code, this example calls C# UnityEngine.Debug.Log in lua to print a log
    • A LuaEnv instance corresponds to a Lua virtual machine. For overhead reasons, globally unique

is recommended

XLua.LuaEnv luaenv = new  XLua.LuaEnv();
luaenv.DoString("CS.UnityEngine.Debug.Log('hello world')");
luaenv.Dispose(); 

C# actively calling lua is also easy. For example, to call lua system functions, the recommended way is:

  • declare
[XLua.CSharpCallLua]
public delegate double LuaMax(double a, double b); 
  • bind

It is recommended to bind once and reuse. If the code is generated, calling max does not produce gc alloc.

var max = luaenv.Global.GetInPath< LuaMax> ("math.max"); 
  • call
Debug.Log("max:" + max(32, 12)); 

—END—

Open source: BSD-3

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