In the game industry, a different kind of transaction has emerged, that is, game script source code trading, which belongs to the gray area and covers the development of automated tools, as well as buying and selling behavior and usage. Behind this transaction, on the one hand, there are complexities in technical development, on the other hand, it involves legal issues, moral considerations, and game ecological balance and many other issues. In essence, it wanders on the edge of the rules, which has a complex impact on ordinary players, has complex results on game developers, and has a complex impact on the market order.
Is the game script source code transaction legal?
Looking at the legal aspects, the transaction of game script source code itself is in a murky area. As a kind of work that belongs to the category of computer software, the copyright of source code is protected by law. However, the key to whether a transaction is illegal or not lies in its use. If the purchased source code is used for learning and research purposes, it may not constitute infringement. However, the goal of the vast majority of transactions is to obtain scripts that can be used for game "plug-ins" or automated "granting", which directly violates the user agreement of almost all online games. Game companies have the power to ban accounts for this type of behavior. If the circumstances are serious, it may even involve criminal risks such as damaging computer information systems.
What are the risks of purchasing game script source code?
For buyers, the risks are particularly high and multidimensional. First, there are risks in terms of property security. Source code transactions are mostly conducted on irregular platforms, and it is extremely easy to encounter fraud, or buy poor quality code that cannot run at all. The second is the risk in terms of accounts. Using scripts will basically result in the game account being banned, resulting in losses of time and money. The third is the risk of computer security. Source code of unknown origin may be bundled with Trojan viruses, which may cause personal information to be leaked or equipment to be damaged. This is just like the recent case of a man who was deceived and lost a huge amount of money in order to "fix" drunk driving. He tried to solve the problem through gray channels, but in the end he often lost both money and money.
The harm of game scripts to the experience of ordinary players
The proliferation of scripts seriously damages the fairness of the game and the health of the community. It allows automated accounts to be online all day long to seize public resources, making it extremely difficult for normal players to complete tasks and obtain resources, thus causing an imbalance in the economic system. Such an unfair competitive environment will quickly consume players' enthusiasm and eventually lead to the loss of users. The game environment needs to be maintained by everyone, just like order must be observed in public places. The incident of passengers on the high-speed train being beaten for admonishing noisy children has sparked heated discussions. Those who break the rules ultimately harm the common interests of everyone.
Compared to a field like game script source code trading, which is full of temptations and traps, what other more effective technologies or management measures can game operators adopt besides banning accounts to fundamentally curb the growth and circulation of scripts? Welcome to share your opinions in the comment area. If you find this article inspiring, please like it to support it.
